Dockyard Acoustics builds:
Acoustic simulation engines. Geometric ray-tracers, FDTD solvers, BRIR / HRTF pipelines, parametric room models. The chamber on this site is one of ours.
Audio DSP and plugins. Real-time signal processing, VST3 / AU instruments, analysis tools.
Spatial audio systems. Binaural rendering, HRTF integration, immersive playback pipelines.
Research collaboration. We work with acoustics labs, instrument makers, and audio teams on problems that don't have an off-the-shelf solution.
Got a specific audio or acoustics problem? Tell us about it below.
A chamber for listening.
Inside is a real concert hall, measured by acousticians at TU Berlin, traced in your browser, rendered for two ears as you move.