Acoustics Simulation · Audio Analysis · Computational Physics

Dockyard
Acoustics

Multi-physics simulation tools that predict how spaces sound — from wave propagation to aerodynamic noise — all GPU-accelerated, all validated against real measurements.

10+
Simulation Tools
150+
Demo Videos
5
Physics Methods
GPU Ray Tracing
FDTD Wave Simulation
Lattice Boltzmann CFD
Structural-Acoustic Coupling
Real-Time Audio Analysis
Binaural Rendering
ISO 3382 Metrics
Aeroacoustics NVH
HRTF Spatial Audio
VST3 Plugin Development
GPU Ray Tracing
FDTD Wave Simulation
Lattice Boltzmann CFD
Structural-Acoustic Coupling
Real-Time Audio Analysis
Binaural Rendering
ISO 3382 Metrics
Aeroacoustics NVH
HRTF Spatial Audio
VST3 Plugin Development

What We Build

Every tool listed here is a working implementation — not a roadmap. Video demos, audio samples, and live walkthroughs available on request.

Attuner VST3 plugin interface showing spiral pitch visualizer and spectrogram

Attuner — Real-Time Music Analysis

VST3 plugin and standalone app. 14-stage signal processing pipeline with pitch detection (±1.6 cents), chord recognition (86% accuracy), tuning system identification across 40+ presets, and a spiral pitch visualizer with 7 color modes.

VST3 C++17 CQT Kalman Filter Neural Net
GPU ray tracer showing acoustic ray paths reflecting between columns

Multi-Physics Room Acoustics

Five GPU-accelerated simulation methods in one platform: geometric ray tracing with NEE, FDTD wave simulation, hybrid waveguide, structural-acoustic coupling, and Lattice Boltzmann CFD. Non-linear modeling with real measurement validation.

GPU CUDA / OpenCL ISO 3382 FDTD BVH
Neon flow visualization showing aeroacoustic boundary layer around vehicle

Aeroacoustics & CFD

Automotive NVH simulation predicting aerodynamic noise sources and cabin transmission. Euler-equation aeroacoustics with vorticity tracking, full car body voxelization, and GPU Lattice Boltzmann solver with multi-GPU support.

LBM NVH Multi-GPU Vorticity
Volumetric acoustic field in a large arena geometry

Spatial Audio & Binaural Rendering

HRTF-based 3D audio processing with personal measurement workflows, pre-computed filter libraries, and room impulse response convolution. Native C++ real-time binaural engine for headphone rendering.

HRTF SOFA C++ Binaural
Acoustic caustic pattern showing concentric wavefront focusing

Architectural & Historical Acoustics

Purpose-built simulation for the Great Pyramid of Giza with a DAW plugin for real-time convolution. Acoustic caustics visualization via Maslov-method rendering. Building-scale 3D modal analysis for real architectural spaces.

Heritage Modal Analysis Caustics
Shower acoustics simulator interface showing multi-physics output

Shower Acoustics Simulator

Multi-physics simulator for small wet spaces. Models water spray noise, steam absorption, enclosure resonance, and non-linear SPL effects. "Sing in the shower" mode convolves audio with the simulated impulse response.

Multi-Physics Non-Linear Interactive
Core
C++17, Python, C
Audio
VST3, ASIO, SOFA
GPU
CUDA, OpenCL, NVIDIA Warp
Numerical
FFT, CQT, Kalman, Neural Nets
Visualization
Real-time 3D, Qt, HW Rendering
Simulation
FDTD, Ray Tracing, ISM, LBM, FEM

Acoustics, From First Principles

Dockyard Acoustics builds simulation tools that predict how real spaces sound — using the actual physics, not approximations. Every method we implement is validated against measurement.

We combine geometric ray tracing with wave-domain solvers, structural vibration models with fluid dynamics, and real-time audio analysis with GPU-accelerated computation. The result is a multi-physics platform that no single existing tool matches.

Our work spans room acoustics, automotive NVH, architectural heritage, spatial audio, and audio plugin development. All capabilities described on this site are backed by working implementations with over 150 demonstration videos and 400+ simulation results produced to date.

5
Integrated simulation methods
150+
Produced demonstration videos
400+
Simulation result images
69
Audio impulse responses & test files

Let's Talk

Interested in a simulation, a collaboration, or want to see a live demo? Get in touch — video demos, audio samples, and walkthroughs available on request.

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