LOADING PLASMA CHAMBER
INITIALISING
The interactive room-acoustic chamber needs a keyboard, mouse, and headphones. Come back on a desktop to walk inside the rooms. Everything else below works fine on your phone.

What we do

Dockyard Acoustics builds:

Acoustic simulation engines. Geometric ray-tracers, FDTD solvers, BRIR / HRTF pipelines, parametric room models. The chamber on this site is one of ours.

Audio DSP and plugins. Real-time signal processing, VST3 / AU instruments, analysis tools.

Spatial audio systems. Binaural rendering, HRTF integration, immersive playback pipelines.

Research collaboration. We work with acoustics labs, instrument makers, and audio teams on problems that don't have an off-the-shelf solution.

Got a specific audio or acoustics problem? Tell us about it below.

Contact us

SAMPLE
HRTF
QUALITY
0:00 / 0:00
SOURCE LEVEL 50% ⚠ HOT
T60 DIST TRACE — ms

DOCKYARD ACOUSTICS

A chamber for listening.

Inside is a real concert hall, measured by acousticians at TU Berlin, traced in your browser, rendered for two ears as you move.

Pick a room to enter
Test your headphones
Controls
dragLook around W A S DWalk Q EUp / down FDrop the orb ShiftSprint
TRACING